Crane Vending Machines

06 May.,2024

 

Crane Vending Machines

A claw vending machine may also be referred to as a crane machine, not to be confused with Crane Merchandising Systems, is a redemption prize machine where the claw is controlled using a joystick. The user inserts a credit in the form of cash, credit card, tokens, or game card to allow for the gameplay. The joystick allows the claw to be moved in four directions (left, right, front, back) to move the gantry/claw to the desired position or directly over a prize. Once the claw is in place, the user simply pushes the down button and the claw will go down and attempt to grab the prize below. If successful, the claw will move back to the prize drop area and release the prize into the prize box. Each machine is equipped with drop sensors so it knows once a prize has been dropped. Please note: the win ratio of the machine is typically set by the owner/operator of the machine. Most claw machines that leave our factory are set to about a 1-8 ratio, meaning that it is likely that someone will win a prize 1 item out of every 8 gameplays based on the claw strength. However, this is just a factory setting and it's up to the operator to set their desired win ratio and test accordingly.

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New Improved Claw Machine Features Weaker Claw Design

FRANKIE DeGROOT | News | CONTACT

A problematic design flaw in the ubiquitous claw machine has been corrected with a new improved claw that is even more useless than the previous version.

Claw machines, invented in the early 1930s by William Bartholomew Claw, are popular in pubs, clubs, amusement arcades and any other venue containing people keen to exchange a sum of money for the chance to win a prize worth less than that sum of money.

Popular claw machines include the deceptively-named “Chocolate Factory” which technically do contain chocolate but are not factories, and the even-more-deceptively-named “Koala Krane” which are not really cranes and contain zero Koalas.

The redesigned claw, which uses springs with a 20% lower tension, corrects the existing issue of patrons using the claw to remove items from the machine.

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Cornelius Shonk, owner of 25 claw machines in various venues, has been quick to upgrade his problematic machines with the new claw design.

“I was horrified when I heard that some patrons were using the claw to steal the prizes; that’s not what it’s there for,” said Mr Shonk. 

“It was getting to the point where I had to go and replace the prizes in some of the machines, which defeats the purpose of the machines entirely. I mean, if I wanted to exchange 50 cent plush toys for $2, I would just open up a shop.”

Meanwhile, 5-year-old Amelia Melinda, who was lucky enough to use one of the machines before it was upgraded with the new improved claw, said she was thrilled to win a small Minion plush toy for just 12 $2 coins. 

When asked whether she felt bad for exploiting the faulty claw, or whether she thought spending $24 on a small prize was better than spending $24 on no prize at all after the new improved claw was fitted, Amelia wasn’t sure.

“What? I’m going to call him Minioney. Bye!”

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